Author: Jakub Svejda
Last saved by: spavkov

Questionaire

Where do you play:
1 – calm place
2 – noisy place
3 – transport
4 – calm but may be interrupted 

When do you play:
1 – morning
2 – afternoon
3 – evening
4 – night

How is your mood?
1 – bad
2 – normal
3 – good

… (some more questions all in Czech language – max 5)

GAME 
-	measures time of game
-	measures mistakes: wrong turn, crash with peple, off road, car crash
-	remembers min. 60 scores (time, mistakes, speed level and every questionaire data)
-	scores can be downloaded to computer for example by cable connection
-	two speed levels (very slow and quiet quick)

The idea of game is the base, other functional things can be changed by programmer if impossible/not easy to make or if it is too complicated for the program (like how boxes or road is moving).

what does the picture mean:
- display view, on keyboard just n. 4 and n. 6 are used – left and right
- the screan (road) „moves“ forward
- all blue lines are how objects (boxes) moves
- grey box moves left and right = car (moved by player) 
- black box = car from oposite direction (moving the same speed as gray car in left part of roag from gray car view or if it is not easy for programming can „stay“ and „moves“ with road) – goal is not touch it; comes randomly or whole road is maid fixed (depends on what is easier for the programmer – frequence depend on programmer – about every 15 sec.
- square with letter P/L: turn right/left on crossroad
- green boxes are people crossing the road randomly (1-2? on one screen) from left side of road to right or from right to left
- when on screen like the fourth left on keayboard will do move on the upper side on screen (it means like player would sit in gray car).
- screens without crossroads about 80 %
- when any box touched, no reaction (go through) just remember as a mistake